Search found 16 matches

by Kracken
Fri Jun 18, 2004 8:01 pm
Forum: MQ2::General
Topic: MQ2 work with EQEmu ?
Replies: 3
Views: 1723

no

The offsets that make this program possible are for the everquest.exe memory structs.
by Kracken
Fri Jun 18, 2004 4:42 pm
Forum: MQ2::Help
Topic: n00b question inc
Replies: 19
Views: 4543

I agree

Your in the wrong forum for EQ cheats. Macroquest enhances your ability to enjoy and control the game within limits, not to exploit it.
by Kracken
Fri Jun 18, 2004 4:39 pm
Forum: MQ2::Bug Reports
Topic: 06/16 bugs, FindItem
Replies: 14
Views: 4387

fix

Ogre_Luvr Yes you need to find the begining of the function ActualCalculate take out the /* and go to the end and take out the /**/ The code is a rather large block and should show up as green text. Or just use the ctl-f and use the find for the word ActualCalculate. It will fix your macros without ...
by Kracken
Fri Jun 18, 2004 10:13 am
Forum: MQ2::Bug Reports
Topic: Keypress?
Replies: 3
Views: 956

bug

/keypress forward hold works for me but you may want to look over you code for Math.Calc, it is broken. If you use it here is the fix. Credit Caladine for fix "Go into MQ2Utilities.c and uncomment the old calculate "ActualCalculate", and uncomment the Benchmarks line at the bottom of ...
by Kracken
Fri Jun 18, 2004 10:06 am
Forum: MQ2::Bug Reports
Topic: 06/16 bugs, FindItem
Replies: 14
Views: 4387

Calc fix

Yes it appears the new Calc is broken.

Credit Caladine for fix
"Go into MQ2Utilities.c and uncomment the old calculate "ActualCalculate", and uncomment the Benchmarks line at the bottom of the file with ActualCalculate, and comment out the other."
by Kracken
Fri Apr 30, 2004 12:28 am
Forum: MQ2::Macros::Macro Depot v3.0
Topic: rogue.mac - AutoRogue v. 2.0l 5-1-2004
Replies: 44
Views: 16862

small changes

Id remove this post, if i knew how. :)
by Kracken
Fri Apr 23, 2004 1:26 am
Forum: Macro Depot (MQ1)
Topic: rogue.mac - AutoRogue v. 2.0j *New Parm Rdy* (4/25/2004)
Replies: 102
Views: 45289

You da Man

I started adding my own 'liitle' hacks to your piece, but you have taken it well beyond my feable creativity.

We're not worthy

Thanks
by Kracken
Wed Mar 31, 2004 9:45 pm
Forum: Macro Depot (MQ1)
Topic: rogue.mac - AutoRogue v. 2.0j *New Parm Rdy* (4/25/2004)
Replies: 102
Views: 45289

Great GetBehind

The code I edited/posted works flawlessly for me. It does include routines.mac so you may want to look at your version.

Great Job Cunning. It holds the mob better and as a result my DPS is up. I use it slightly modified for my other chars too.

thanks
by Kracken
Wed Mar 31, 2004 7:22 pm
Forum: Macro Requests (MQ1)
Topic: Rogue apply posion macro
Replies: 3
Views: 1250

This work a bit better and poison is spelled right :roll: Sub Main /declare PoisonName global /varset PoisonName "@Param0" /if "$char(state)"=="STAND" { /sit } /press CTRL /press shift /press alt /echo "Posion Name: @PoisonName" :ApplyPoison /finditem "@P...
by Kracken
Tue Mar 30, 2004 9:27 pm
Forum: Macro Depot (MQ1)
Topic: rogue.mac - AutoRogue v. 2.0j *New Parm Rdy* (4/25/2004)
Replies: 102
Views: 45289

Sneak Attack

Will add Sneak Attack Tomorrow 8)
by Kracken
Tue Mar 30, 2004 12:36 am
Forum: Macro Depot (MQ1)
Topic: rogue.mac - AutoRogue v. 2.0j *New Parm Rdy* (4/25/2004)
Replies: 102
Views: 45289

Modified a tiny bit

Took out Strike - It was useless in most real fights. As the mob rarely sits still. The addition of the Strike Code clearly shows how the new skill sucks. I do 120ish dps and you can see to get it to work I have to delay for 10s. Hello... thats 1200hp I missed. I typically Assassins Strike for 690. ...
by Kracken
Tue Jan 06, 2004 2:40 pm
Forum: MQ2::Custom UI
Topic: Adding Acual Cur / Max Hp to target window
Replies: 14
Views: 4975

A much simpler solution would be to calulate the 'estimated' total during combat. IE you hit the mob for 1k and its at 90% health its got aprox 10kHP. Of couse you would have to have 'hit events' captured for your group but that could be done as well.
by Kracken
Tue Jan 06, 2004 2:18 pm
Forum: Macro Help (MQ1)
Topic: better way then $combat
Replies: 8
Views: 2521

It definately isn't just detecting if autoattack is on because it will 'go off' when you fire an arrow.

my 2c
by Kracken
Tue Jan 06, 2004 12:31 pm
Forum: MQ2::Custom UI
Topic: Frequncy UI - I Like turtles
Replies: 648
Views: 274851

Flame

I have to flame myself for not reading through the other 10 posts that requested the chat window be moveable and closeable. DOH. Also, I found where to do this by 'looking' (what a concept) file: EQUI_ChatWindow.xml change these lines <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Sty...
by Kracken
Mon Jan 05, 2004 7:46 pm
Forum: MQ2::Custom UI
Topic: Frequncy UI - I Like turtles
Replies: 648
Views: 274851

Request

Love the skin - are you going to add combat abilities window? It would be great if you could add icons and durations.

Also, could you change the 'unknown' or 'default' windows to moveable and closeable

Tks you rock.