been slowly playing it more and more. interesting game in that it is a graphic artist's playground. 10 day free trial. no killing no skills no levels only thing computer generated is the land itself, EVERYthing i player made in game 3dsmax like interface for creating stuff, full scripting support, t...
If you look at my track history, I don't post links to flash animes, but this one was posted on my guild boards, and anyone that has played EQ and sees this will understand why I'm wanting to share this... http://home.att.ne.jp/surf/mirage/sayonara_norrath3.html (It loops, and isn't done until you s...
Upcoming July 2004 We have an update tentatively scheduled for July 8th. Some of the highlights include; The ability to remove augments from items and retain them. Pets should properly shrink. A new adventure zone will move to Legends. Pets will zone with their masters. Mana will display a numeric ...
At 4am PDT (-7UTC) on Wednesday June 16th, 2004 all english language based Everquest servers will be coming down for a scheduled update. The Estimated downtime is 3 hours. The SOE Operations Team
My goal was to get a somewhat working single ini file for multiple uses. And yes, I know I had 2 area1's, didn't know you could look for 2 types under it so easily.
With the examples provided, going to take a crack at the whetstone after work.
Now that I realize what an ass I made of myself telling Dentist to look at the thread, I'll go cower in a corner for my lashing. At least I had done some effort... Oh well.
Alrighty, I have something in mind I want to write out, and now comes the INI stuff. Out of everything I've done, I've always used declares. I dont' know the first thing about INI's. I saw the topic in the snippets about ini's, but it seems it only works with a file such as: [SomeHeader] Item1=Value...
Ok, everyone has such elaborate forage macros, though I'd release a nice, simple one that you can run anytime, and it never loses anything. You're required only to have free inventory space. | Name: KISS Forage | File: forage.mac | Ver : 1.0 Final | Date: 6/3/04 | Auth: MoonRaver | Desc: forage, aut...
I know you're worked hard to get to the point you're at, but if you make use of the SpellCast.inc, it handles all the spell casting stuff quite effectibely, and you only need make use of Macro.Return to see what happened after cast.