Search found 14 matches

by theduck
Sat Dec 10, 2005 10:08 pm
Forum: ISXEQ::Help
Topic: December 10th Version Compile issues
Replies: 2
Views: 1633

December 10th Version Compile issues

ISXEQ\ISXEQCommands.cpp(324): error C2065: 'ppSpawnList' : undeclared identifier ISXEQLegacy error LNK2001: unresolved external symbol "__declspec(dllimport) public: class EQClasses::EQPlayer * __thiscall EQClasses::EQPlayerManager::GetSpawnByID(int)" (__imp_?GetSpawnByID@EQPlayerManager@E...
by theduck
Thu Sep 29, 2005 1:31 pm
Forum: ISXEQ::Development::General
Topic: Converted MQ2 Command - /face
Replies: 32
Views: 6303

ISSUE:

Currently crashes to desktop if you have more than one copy of EQ running.
by theduck
Mon Sep 26, 2005 12:32 pm
Forum: ISXEQ::Development::General
Topic: Converted MQ2 Command - /face
Replies: 32
Views: 6303

OTH made Spawn:Face, I converted (using quite a bit of his code) the face command. They are very similar in that /face fast does the same thing as ${Target:Face[fast]} so there is some duplication. However, the command gives you the otherwise missing functionality of /face loc y x that existed in MQ...
by theduck
Thu Sep 22, 2005 2:58 pm
Forum: ISXEQ::Development::General
Topic: Converted MQ2 TLO - NearestSpawn (Untested)
Replies: 1
Views: 3638

Converted MQ2 TLO - NearestSpawn (Untested)

Ditto: Needed a place to stick this so if you want to test it and tell me if it formats your hard drive or anything... <evil grin> Spawn.NearestSpawn[blah blah] works currently unless the spawn is you (e.g. ${Me.NearestSpawn[npc]} doesn't work because it specifically uses the TLO. So this is mostly ...
by theduck
Thu Sep 22, 2005 2:54 pm
Forum: ISXEQ::Development::General
Topic: Converted MQ2 Command - /face
Replies: 32
Views: 6303

Converted MQ2 Command - /face

ISXEQCommandList.h COMMAND("face",CMD_Face,true,false); ISXEQCommands.cpp int CMD_Face(int argc, char* argv[]) { if (!ppSpawnList) return 0; if (!pSpawnList) return 0; PSPAWNINFO pSpawn = ((PSPAWNINFO)pTarget); bool bfPredict=false; bool bfAway=false; bool bfNolook=false; bool bfFast=false...
by theduck
Thu Sep 22, 2005 2:16 pm
Forum: ISXEQ::Scripts::Help
Topic: wait4rez.iss
Replies: 20
Views: 8571

Notify and ItemNotify from MQ2 are implemented as EQNotify and EQItemNotify in ISXEQ.

Hell if I know if they work or not, but had started to convert this and realized they were there so was looking at the code to see if I could convert them.
by theduck
Mon Apr 05, 2004 9:18 am
Forum: MQ2::Help
Topic: Tottally noob
Replies: 36
Views: 9573

No, the simple point is that ALL of the information here is easily available to anyone who spends ANY time looking for it. Those that don't take the effort to learn for themselves, or make an effort and just are having a hard time come here and post. It's generally answered with a few nice tells, li...
by theduck
Sun Apr 04, 2004 10:07 pm
Forum: MQ2::Help
Topic: I am a moron, please assist me :(
Replies: 8
Views: 2711

Search your MQ directory for files with the extension of .MAC. There are a number of macros that actually come with the zip, try and make sure one of those works and then go from there.
by theduck
Sat Apr 03, 2004 11:41 pm
Forum: Macro Help (MQ1)
Topic: Advchant change
Replies: 2
Views: 1219

One of the beastlord scripts in macro depot switches out a primal weapon for avatar procs and then switches back.

Try starting there.
by theduck
Sat Apr 03, 2004 4:10 pm
Forum: Macro Help (MQ1)
Topic: Targetting people with multiple corpses
Replies: 4
Views: 1416

Yeah, pretty sure that's what he's asking.

You're typing /target mywarriorbuddy and getting his corpse instead of him right?

If so, /target pc mywarriorbuddy is correct and will target the player, never his corpse.
by theduck
Sat Apr 03, 2004 10:01 am
Forum: MQ2::General
Topic: SOE lawsuit????
Replies: 14
Views: 4730

from what i think they cant sue a company, for giving out software that the developers here made. it is a independant program ran on a users computer. technically it isnt the developers fault that people use it with other programs . get what i mean? Very doubtful that sony would have rights to sue ...
by theduck
Mon Dec 15, 2003 11:23 am
Forum: Macro Depot (MQ1)
Topic: Grouping/Botting Beastlord
Replies: 3
Views: 1722

routines.mac is included in the macros folder of MQ2 and is used by several macros on the site. I have no clue if this will work with regular MQ as I don't use it.
by theduck
Mon Dec 15, 2003 4:39 am
Forum: Macro Depot (MQ1)
Topic: Grouping/Botting Beastlord
Replies: 3
Views: 1722

Known issues (12/15/03) (Things I know about, and plan to fix) Currently only hastes himself, the tank, and his pet. Will not haste pet if he's already hasted himself. Will continually summon a pet if invisible. Will not rebuff party members who died until his own buffs wear off. Will not buff new p...
by theduck
Mon Dec 15, 2003 4:32 am
Forum: Macro Depot (MQ1)
Topic: Grouping/Botting Beastlord
Replies: 3
Views: 1722

Grouping/Botting Beastlord

My first submission, but definately not my first macro. Hopefully, people will find this as useful as I have, and even make some suggestions for improvement. I have a 65 Beastlord that I almost always 2 box since I took over that account when a friend gave it to me. As such, I can't always pay atten...