Heh, I thought it was kind of funny. It'd be different if it didnt say YOU MUST EDIT THIS FILE YOU HAVE BEEN WARNED or whatever. As it is though, dont see anyone but script-kiddies getting in trouble with it. As far as the "what if Lax did the same thing" argument...if Lax put in all caps ...
Set a string equal to @spawn_name then add "'s corpse". That might be easier. Hehe, thats what I was trying to do. :( why not just check to see if the name includes "@spawn_name" and "corpse"... I'm not sure how to get "the name". I've only used searchspawn t...
Hrm, I never did try it on my machine, as I ended up getting my spawn the other night (yay). If the concat is broken I wonder if maybe I need to use some kind of escape character for the apostrophe. (or maybe I dont even need the parens, still pretty clueless on string manipulation in this language,...
Or look in Macro Depot. Lots of times you will have to make tweaks to get it how you want it, or even to get it to run. Work through this and post your specific questions in here or ask in IRC.
Actually I guess that's just gonna tell you when it despawned, or the corpse poofed (since I think the corpse will also trigger the alert). If you always entered the fullname of the spawn you're checking, you could do something like the following (may have syntax way off, again, cant check this out ...
Zelk - I'm at work so I cant try this out but I think it should work: /if $alert(alertlistno_)==TRUE { /w npc @spawn_name /echo Matches your criteria of @spawn_name /for x 0 to @num_of_beeps /beep /next x [color=red] despawnLoop: /if $alert(alertlistno_)==FALSE /echo @spawn_name killed or despawned ...
Thanks, this is way better than the one I'd hacked together. I added this line right after the beeps for when I fall asleep and miss my mob: /echo spawned at $time(h):$time(m) Also made this cosmetic change just so I can make sure I typed things in right: /echo Going to beep @num_of_beeps times when...
Very impressive, I'm also new to this so take this for what its worth. :) Could you do a lookup on the buff-type to get the mana cost(dont know how to do this without hardcoding mana costs into your mac or loading from ini but there may be a way) and then compare to your current mana. Pseudo-code ex...