Hey guys, does Winhack access memory stored in virtual ram also?
I could be missing something but if it doesn't, and important information is stored there from EQ, how would you access it?
It didn't give me an arrow or highlight any section =(
using VS.NET 2003
I'll wait till it does it again and see if I missed something, first time using active debugger so it's quite possible.
Hey, when it went to camp to the char select, right when it got to the 'zoning' phase (0 count on camp and loading char select) it crashed, this could be linked to the CTD on zoning i've been having. First-chance exception at 0x0302757a (MQ2Main.dll) in eqgame.exe: 0xC0000005: Access violation readi...
A: For me at least, all you need to do is cause it to output some MQ text and the window will appear. It doesn't redraw itself or activate until it's needed as far as i can tell.
I'm using the newest (November 09 2003 20:17:57), it always crashes right after i select my char and it begins to load. Possibly a struct problem when it grabs the new char pointer? pChar i think? or on the destructor of the old char.
Edit: Same result with custom or default UI also, btw.
Since theres two threads about this: Ok, i seem to have nailed the cause of the crash, at least macroscopically. When i have /filter mqchat ON i will NOT crash while logging to a different char. When i turn /filter mqchat OFF i WILL crash every single time. Hope this helps, I'm not even sure where i...
Ok, i seem to have nailed the cause of the crash, at least macroscopically. When i have /filter mqchat ON i will NOT crash while logging to a different char. When i turn /filter mqchat OFF i WILL crash every single time. Hope this helps, I'm not even sure where in the code to look for what could be ...