Search found 264 matches

by SwiftyMUSE
Sat Mar 21, 2020 8:06 pm
Forum: MQ2::Bug Reports
Topic: Berserker "Cry Havoc" and "Crippling Strike" (Test version)
Replies: 5
Views: 2118

Re: Berserker "Cry Havoc" and "Crippling Strike" (Test version)

The reason crippling strike isn't working correctly is that the wrong spell id is used for crippling strike. It will need to be changed to 6169 from 8205.

I don't see why Cry Havoc would not be working since the correct spell id is 8003.
by SwiftyMUSE
Mon May 13, 2019 12:20 pm
Forum: MQ2::Development::Feature Discussion
Topic: Extend String TLO to parse links
Replies: 5
Views: 1251

Re: Extend String TLO to parse links

I don't remember where I have the list, but the first character after the first 0x12, tells you the type of link it is.

0 = Item Link
3 = Achievements Link

I'll try and find that list.
by SwiftyMUSE
Mon Mar 25, 2019 7:28 am
Forum: MQ2::Help
Topic: Compile out of Date
Replies: 20
Views: 5307

Re: Compile out of Date

You should always see something in the "Announcements", for example, viewtopic.php?f=29&t=11451&start=885#p177172

You can also join our discord channel.
by SwiftyMUSE
Tue Mar 05, 2019 7:58 am
Forum: MQ2::Bug Reports
Topic: Me.SpellReady always returns valid indexing
Replies: 8
Views: 2640

Re: Me.SpellReady always returns valid indexing

Actually, you chose inconsistently, some places they return data not present (C++ return false) to get a scripting NULL, while other places they return data present with a FALSE/0 value. This is not maintainability/readability/other excuse in my eyes - but of course it is not my code, so my eyes li...
by SwiftyMUSE
Mon Mar 04, 2019 8:10 pm
Forum: MQ2::Bug Reports
Topic: Me.SpellReady always returns valid indexing
Replies: 8
Views: 2640

Re: Me.SpellReady always returns valid indexing

So which spell is not ready when you index with "" ? I made lua (a scripting language) interface for mq2, and these empty indices returning a number are special cases, that break the ordinary indexing chain, that would work with everything else, except the few MQ2CharacterType members tha...
by SwiftyMUSE
Mon Mar 04, 2019 9:49 am
Forum: MQ2::Bug Reports
Topic: Me.SpellReady always returns valid indexing
Replies: 8
Views: 2640

Re: Me.SpellReady always returns valid indexing

In both cases the code is accurate. The "return true" tells the macro language that the return value is set... ie, true/false as it is a Boolean type. A "return false" does not mean that the spell or ability is not ready, it means that the macro language is not getting a return v...
by SwiftyMUSE
Sat Feb 23, 2019 4:23 pm
Forum: MQ2::Bug Reports
Topic: MQ2Cast needs an update for new formats
Replies: 8
Views: 2756

Re: MQ2Cast needs an update for new formats

It needs:

Code: Select all

	aCastEvent(LIST289, CAST_RESIST, "#*#resisted your#*#!#*#");
by SwiftyMUSE
Wed Jan 30, 2019 7:04 pm
Forum: MQ2::Help
Topic: Rof2 Client
Replies: 2
Views: 994

Re: Rof2 Client

You will need to identify the offsets and structures and then change the compile to ROF2EMU. If you don't know how to find that information, you will have to have a service compile for you.
by SwiftyMUSE
Wed Dec 12, 2018 6:39 pm
Forum: MQ2::Development::Feature Discussion
Topic: Extend ${Me} to include Feared/Silenced/Invulnerable
Replies: 3
Views: 1287

Re: Extend ${Me} to include Feared/Silenced/Invulnerable

I'm currently looking into the Snared issue, but will look at Feared/Silenced/Invulnerable when I have figured out Snared.
by SwiftyMUSE
Wed Dec 12, 2018 6:38 pm
Forum: MQ2::Development::Feature Discussion
Topic: Improved ${Target.Named} exlusion list.
Replies: 5
Views: 1169

Re: Improved ${Target.Named} exlusion list.

I'm working on this. I have a version that we can release after a short time to get over the patch after the patch after the release syndrome. It would default to the OLD (current) exclusion criteria, but could be turned on if you wanted it.
by SwiftyMUSE
Mon Dec 10, 2018 9:17 pm
Forum: MQ2::Development::Feature Discussion
Topic: Extend ${Me} to include Feared/Silenced/Invulnerable
Replies: 3
Views: 1287

Re: Extend ${Me} to include Feared/Silenced/Invulnerable

any idea why the Rake debuff which slows movement speed isn't counting as ${Me.Snared} ?
by SwiftyMUSE
Thu Nov 29, 2018 5:08 pm
Forum: MQ2::Help
Topic: "Hails" not working
Replies: 8
Views: 2011

Re: "Hails" not working

No, but are you invis? A lot of the new NPCs don't see invis so you have to drop it while you hail.
by SwiftyMUSE
Thu Nov 29, 2018 4:58 pm
Forum: MQ2::Help
Topic: "Hails" not working
Replies: 8
Views: 2011

Re: "Hails" not working

First, using 'H' for hail, check your keys defined in options to see if 'H' is defined for something else. I did not know you could just type 'Hail, npcname' to hail it.
by SwiftyMUSE
Thu Sep 13, 2018 10:08 am
Forum: MQ2::Custom UI
Topic: Very minimal HUD pieces
Replies: 2
Views: 1983

Re: Very minimal HUD pieces

You can change all the ${If[${Target.Name.NotEqual["NULL"]} stuff to ${If[${Target.ID}

That will only be true if you have a target.
by SwiftyMUSE
Sat Sep 08, 2018 9:45 am
Forum: MQ2::Macros::Help
Topic: Problem using TimerReady
Replies: 4
Views: 1227

Re: Problem using TimerReady

Did you try using the weapon name instead?