Search found 23 matches

by blamstick
Thu Apr 22, 2004 3:19 pm
Forum: MQ2::Custom UI
Topic: question about Character.Buff[]
Replies: 6
Views: 2220

Quick fix is to just remove the colon between those - ${Me.Buff[1].Name} ${Me.Buff[1].Duration.Time} and it won't show the NULLs.
by blamstick
Wed Apr 21, 2004 6:04 pm
Forum: MQ2::Custom UI
Topic: Mini short duration buff window
Replies: 0
Views: 790

Mini short duration buff window

EQUI_ShortDurationBuffWindow.xml <?xml version="1.0" encoding="us-ascii"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <Button item="SDBW_Buff0_Button"> <ScreenID>Buff0</ScreenID> ...
by blamstick
Mon Feb 23, 2004 3:47 am
Forum: Macro Depot (MQ1)
Topic: ExpMon.mac (experience report pr. min / pr. hour)
Replies: 11
Views: 3856

Nice. Only way I would improve it would be to output the report to a log file as well. Just do /mqlog as well as /echo to save the info to a log file.
by blamstick
Sat Feb 14, 2004 9:00 pm
Forum: Macro Depot (MQ1)
Topic: Advanced Autofight Macro v1.2 (Tailored for Beastlord)
Replies: 0
Views: 1459

Advanced Autofight Macro v1.2 (Tailored for Beastlord)

This is my autofight macro and it works well enough now that I thought I would share it with you. I took a lot of things from other people's work and made it all flow together along with a lot of my own code. It's designed to suit a beastlord but can be easily modded to suit other classes. Before us...
by blamstick
Mon Feb 09, 2004 7:57 pm
Forum: Macro Help (MQ1)
Topic: Removing # from mob names
Replies: 5
Views: 1425

It works great thanks much. Only found one error which I corrected here - the if statement needed to include a closing parenthesis for the $left statement. Sub Main /if $left(1,"$target(name,clean)")=="#" { /echo $right($calc($strlen("$target(name,clean)")-1),"$tar...
by blamstick
Sat Feb 07, 2004 11:29 pm
Forum: Macro Help (MQ1)
Topic: Removing # from mob names
Replies: 5
Views: 1425

Removing # from mob names

Wondering if someone can tell me how to remove the # from in front of the named mobs names because I want to do this kind of command - /g $target(name,clean) is at $target(hp,pct) Health If it's a named mob it would show up like '#Dread Skeleton is at 50% Health' Wanted to check if the first charact...
by blamstick
Fri Feb 06, 2004 12:46 am
Forum: Macro Depot (MQ1)
Topic: Announce mob hp's during a raid
Replies: 1
Views: 1409

Announce mob hp's during a raid

I use this in my autofight code for named fights to announce what the hp % of the mob is. Just turn it off or on at the beginning of the macro depending on whether you're fighting a big named or not. Usually I have it turned off. The doonce variable turns off/on at each level to make sure that you d...
by blamstick
Sun Feb 01, 2004 2:06 pm
Forum: Macro Requests (MQ1)
Topic: WaitForTrade
Replies: 9
Views: 2755

Here's how I think it can be done although there might be a better way. Put your mouse over the trade button and find the mouse position of your trade window (/mousepos). Have a script running that detects the event 'wants to trade with you' or whatever the text is that comes up when someone wants t...
by blamstick
Fri Jan 30, 2004 7:10 pm
Forum: Macro Help (MQ1)
Topic: Smart Enrage script
Replies: 4
Views: 1073

I have the same problem. My pet enrages and it turns off my attack. Playing around with what you put here and this is what I'm trying. In the ini file I setup an alias for the script to pass on the name of the target. And the hotkey is just /assist tankname on line 1 to get the mob targeted and line...
by blamstick
Sun Jan 04, 2004 10:05 pm
Forum: MQ2::Custom UI
Topic: Mini-Trans-Buffs with Timers.
Replies: 20
Views: 6521

for some reason on the short duration buff window, the text for the spell is one line underneath the spell icon. Any idea what's wrong?

Here's a pic - notice the chorus of marr. All the songs show up like this.

Image
by blamstick
Sun Dec 28, 2003 4:22 pm
Forum: MQ2::Custom UI
Topic: Mini-Trans-Buffs with Timers.
Replies: 20
Views: 6521

might want to remove your toons name and server from the code. just being safe.
by blamstick
Sat Dec 27, 2003 6:32 pm
Forum: Macro Depot (MQ1)
Topic: Bard Twist2
Replies: 23
Views: 8599

need to remove the emotes from the code hehe
by blamstick
Thu Dec 25, 2003 8:37 pm
Forum: MQ2::Custom UI
Topic: Mini-Trans-Buffs with Timers.
Replies: 20
Views: 6521

can you post the short duration buff window also? =)
by blamstick
Fri Dec 12, 2003 11:49 pm
Forum: MQ2::Custom UI
Topic: Frequncy UI - I Like turtles
Replies: 648
Views: 274851

well with 3d target rings, they show up as the con color of the mob so you don't really need it in the target window if you have 3d rings turned on.
by blamstick
Sat Nov 29, 2003 3:58 pm
Forum: MQ2::Custom UI
Topic: Frequncy UI - I Like turtles
Replies: 648
Views: 274851

Hmm dunno why the bars aren't showing up, using your unmodded group window and i copied over the animations.xml and the v1 and i1.tga background files. what other files are associated with the pet health bars?