Search found 7 matches

by Albert
Sun Feb 22, 2009 3:40 am
Forum: MQ2::Macros::Snippets
Topic: Ninjaloot.inc
Replies: 47
Views: 29343

Very nice macro. But I'm having some random stuff happening with the macro. It sometimes loots stuff it shouldn't, and sometimes I get an item that should not have been looted on my cursor. From my debugging attempts I seems like it happens somewhere between it looting the last item it should loot a...
by Albert
Sat Feb 14, 2009 12:50 pm
Forum: MQ2::Bug Reports
Topic: AbilityReady & CombatAbilityReady in MQ2-20051101
Replies: 48
Views: 8301

What I really would need is if there is a guide or something about how to find offsets in the eqgame.exe. I remember from way back when I was using MQ2 on live that there was something like that, but I can't seem to find it now. Clearly, you didn't look very hard. " What [you] really would nee...
by Albert
Sat Feb 14, 2009 10:11 am
Forum: MQ2::Bug Reports
Topic: AbilityReady & CombatAbilityReady in MQ2-20051101
Replies: 48
Views: 8301

Yes, I realize that the majority of the community is running against live. But there are still some of us the are using this old version against EQEmu where there are some servers where it is perfectly legit to use MQ2. What I really would need is if there is a guide or something about how to find o...
by Albert
Fri Feb 13, 2009 5:47 am
Forum: MQ2::Bug Reports
Topic: AbilityReady & CombatAbilityReady in MQ2-20051101
Replies: 48
Views: 8301

3 reasons to why you shouldn't have posted a reply. 1) Your suggested change will make AbilityReady[] always return FALSE for all abilities that have a skill higher then 1. That is NOT the purpose of that function. So you don't know how it should work. 2) I have already fixed AbilityReady[]. See pos...
by Albert
Thu Feb 12, 2009 5:03 pm
Forum: MQ2::Bug Reports
Topic: AbilityReady & CombatAbilityReady in MQ2-20051101
Replies: 48
Views: 8301

this line is looking for any skill over 252 if (GetCharInfo2()->Skill[nSkill]>252) not knowing what your character skill is at or what ever your tring to do but you can change it to 1 or what ever # what you want it to be. this is what i use for the kick ability /if (${Me.AbilityReady[Kick]}) /doab...
by Albert
Thu Feb 12, 2009 12:45 pm
Forum: MQ2::Bug Reports
Topic: AbilityReady & CombatAbilityReady in MQ2-20051101
Replies: 48
Views: 8301

After some debugging I found why the Me.AbilityReady[Kick] wasn't working. After it found the skill Kick it checked if the skill level was above 252 and did an automatic "return false;" if it was. MQ2DataTypes.cpp // name for (DWORD nSkill=0;szSkills[nSkill];nSkill++) if (!stricmp(GETFIRST...
by Albert
Thu Feb 12, 2009 8:34 am
Forum: MQ2::Bug Reports
Topic: AbilityReady & CombatAbilityReady in MQ2-20051101
Replies: 48
Views: 8301

AbilityReady & CombatAbilityReady in MQ2-20051101

First of I want to tell that I'm running EQ Titanium against an EQEmu server. I downloaded the 20051101 zip and it compiled and works fine with my unpatched eqgame.exe But I'm having a couple of problems. Me.CombatAbilityReady[1] always returns TRUE if the character has any comabt abilities. NULL fo...