Search found 11 matches

by Mmats
Sat May 12, 2018 2:27 pm
Forum: MQ2::Bug Reports
Topic: Xtarget "Auto Hater" bug? (or enhancement needed?)
Replies: 5
Views: 2516

Xtarget "Auto Hater" bug? (or enhancement needed?)

There is a brief period when a mob dies where it will still be in the xtar auto-hater list, and can be detected with ${Me.XTarget[${n}].Dead}. This has caused my macros to behave in unexpected ways when I need to access ${Me.XTarget[${n}].PctAggro}, and I am wondering if it would make sense for MQ t...
by Mmats
Fri Apr 20, 2018 1:52 am
Forum: MQ2::Bug Reports
Topic: Bugs with Test server build
Replies: 4
Views: 1520

Re: Bugs with Test server build

Mmats wrote:
Thu Apr 19, 2018 4:04 am
EqMule wrote:
Thu Apr 19, 2018 3:51 am
Should be fixed now.
I just rebuilt with builder for Test. The first issue is still occurring - ${Spell.TargetType} always returns "Unknown"
Now resolved with latest build. Thanks!
by Mmats
Thu Apr 19, 2018 4:04 am
Forum: MQ2::Bug Reports
Topic: Bugs with Test server build
Replies: 4
Views: 1520

Re: Bugs with Test server build

EqMule wrote:
Thu Apr 19, 2018 3:51 am
Should be fixed now.
I just rebuilt with builder for Test. The first issue is still occurring - ${Spell.TargetType} always returns "Unknown"

Issues 2 and 3 are resolved though. Thanks, I know you guys are busting your asses.
by Mmats
Wed Apr 18, 2018 12:16 pm
Forum: MQ2::Bug Reports
Topic: Bugs with Test server build
Replies: 4
Views: 1520

Bugs with Test server build

Used builder for Test server and ran into the following bugs in game. 1. (RESOLVED) ${Spell.TargetType} returns "Unknown" for all spells and AA's 2. (RESOLVED) MQ2 echoes message "tell eqmule his peqitemwindow struct is wrong" 3. (RESOLVED) Receive MQ2MoveUtils error message that...
by Mmats
Wed Apr 04, 2018 7:03 am
Forum: MQ2::Bug Reports
Topic: Rabid Bite not detected with ${Me.Diseased.ID}
Replies: 4
Views: 2213

Re: Rabid Bite not detected with ${Me.Diseased.ID}

Did some more testing and confirmed this issue happens with any curse, poison, disease, or corruption that lands in the song window. These cannot be detected with ${Me.Diseased}, ${Me.Poisoned}, ${Me.Corrupted}, or ${Me.Cursed}.
by Mmats
Tue Mar 20, 2018 3:21 pm
Forum: MQ2::Bug Reports
Topic: Rabid Bite not detected with ${Me.Diseased.ID}
Replies: 4
Views: 2213

Rabid Bite not detected with ${Me.Diseased.ID}

This disease isnt detected with ${Me.Diseased.ID}. Perhaps because it lands in the song window? Not sure if this bug applies to poisons/curses that also land in song window.

https://spells.eqresource.com/spells.php?id=41033
by Mmats
Thu Feb 22, 2018 1:26 am
Forum: MQ2::Bug Reports
Topic: Inventory and Cursor TLO's broke in MQ2-20180221(Test)
Replies: 5
Views: 2472

Re: Inventory and Cursor TLO's broke in MQ2-20180221(Test)

Yes, the _CHARINFO2 struct is wrong. It will get fixed shortly. If you are compiling test yourself and not using builder, change the top of the struct to: typedef struct _CHARINFO2 { /*0x0000*/ BYTE Unknown0x0000[0x10]; /*0x0010*/ DWORD BaseProfile; /*0x0014*/ BYTE Unknown0x0014[0x8]; /*0x001c*/ st...
by Mmats
Wed Feb 21, 2018 5:29 pm
Forum: MQ2::Bug Reports
Topic: Inventory and Cursor TLO's broke in MQ2-20180221(Test)
Replies: 5
Views: 2472

Inventory and Cursor TLO's broke in MQ2-20180221(Test)

Just a heads up.

Inventory and Cursor TLO members all returning null with latest test server build.
by Mmats
Mon Feb 19, 2018 11:50 pm
Forum: Games::Everquest
Topic: Test Update 02/14/2018 - Patch Notes
Replies: 0
Views: 2201

Test Update 02/14/2018 - Patch Notes

February 14, 2018 _____________________ *** Items *** - Items that can be converted will now always show the conversion preview link when inspected. Previously this link could only be seen if the item was in your inventory. - Containers that can be converted must now be empty of all items before the...
by Mmats
Fri Jun 17, 2016 1:28 am
Forum: MQ2::Bug Reports
Topic: Me.ActiveDisc always NULL while a disc is running, unless...
Replies: 3
Views: 794

Me.ActiveDisc always NULL while a disc is running, unless...

Me.ActiveDisc is always NULL while a disc is running, unless you open the ingame combat abilities window (if it wasnt already open). As soon as you open that window, ActiveDisc starts returning the active disc name as expected. I have only confirmed this on test server, not sure about live. If you n...