Search found 6 matches

by Gandalf_the_White
Thu Sep 25, 2003 12:52 pm
Forum: MQ2::Development::Feature Discussion
Topic: Question on Distance to Spawn
Replies: 19
Views: 2886

you can always do this in a private copy, like I do
by Gandalf_the_White
Wed Sep 10, 2003 10:50 am
Forum: MQ2::General
Topic: Not sure if this is something new (regarding walk speeds)
Replies: 17
Views: 3782

heh, actually its good of them. think of all the users that they would be forced to ban, thus hurting their bottom line..
by Gandalf_the_White
Mon Aug 11, 2003 8:23 pm
Forum: MQ2::Development::Feature Discussion
Topic: work in progress AACastingTimeModifier I need testers
Replies: 17
Views: 2965

**Wizard Class AA** Quick Direct Damage Pre-Requisite(s) Spell Casting Fury 3 Level Requirement: 59 Ability Type: Passive Max Training: 3 Levels Point Cost: Level 1: 3 points Level 2: 6 points Level 3: 9 points Description: This ability reduces the casting time for direct damage spells. Since many W...
by Gandalf_the_White
Sat Aug 02, 2003 2:14 pm
Forum: MQ2::Development::Feature Discussion
Topic: Distance Display mod
Replies: 5
Views: 1110

you could modify the target window to display /whotarget info in real time...
by Gandalf_the_White
Tue Jul 08, 2003 12:51 pm
Forum: MQ2::Development::Feature Discussion
Topic: Oddities with TestEqGame(from 7/3)
Replies: 21
Views: 5142

most likely they're pushing more into the database. not to mention the shit load of zone updates they're putting in. if they can update all the zone files into one format, that would allow them to get rid of a large chunk of coding. although.. that would require basically "reinstalling" EQ...
by Gandalf_the_White
Wed Apr 23, 2003 8:15 pm
Forum: MQ2::Development::Feature Discussion
Topic: Proposal: Plug-ins for MQ
Replies: 18
Views: 5112

Excellent Idea

I was thinking of something similar myself..
At the very least to cleanup the code.
Its a mess.