Throw ball, it's funny to click here and there inside EQ now. VOID DX_SetMouseTo(int x, int y) { INPUT input[1]; UINT ret = 0; input[0].type = INPUT_MOUSE; input[0].mi.dx = x; input[0].mi.dy = y; input[0].mi.dwFlags = MOUSEEVENTF_MOVE; input[0].mi.mouseData = 0; input[0].mi.time = 0; input[0].mi.dwE...