Search found 5 matches

by Rainbean
Thu Apr 24, 2003 11:10 pm
Forum: MQ2::Development::Feature Discussion
Topic: /clickalicious info
Replies: 22
Views: 4200

Throw ball, it's funny to click here and there inside EQ now. VOID DX_SetMouseTo(int x, int y) { INPUT input[1]; UINT ret = 0; input[0].type = INPUT_MOUSE; input[0].mi.dx = x; input[0].mi.dy = y; input[0].mi.dwFlags = MOUSEEVENTF_MOVE; input[0].mi.mouseData = 0; input[0].mi.time = 0; input[0].mi.dwE...
by Rainbean
Fri Apr 11, 2003 9:33 pm
Forum: MQ2::Development::Feature Discussion
Topic: _SPAWNINFO after 2003/04/10
Replies: 20
Views: 4282

Code: Select all

WORD LFG;                 // DA ~ DC
Got you.
by Rainbean
Fri Apr 11, 2003 9:55 am
Forum: MQ2::Development::Feature Discussion
Topic: _SPAWNINFO after 2003/04/10
Replies: 20
Views: 4282

While I just wrote some code to dump mana instead of stupidly tracing ASM, but server down again. :evil:

I would give correct Diety address soon after server up.
by Rainbean
Thu Apr 10, 2003 12:02 am
Forum: MQ2::Development::Feature Discussion
Topic: _SPAWNINFO after 2003/04/10
Replies: 20
Views: 4282

It works well, but you might see that I use MQ0311 version and disable detour, i.e. my little program no need memory check cheat.
by Rainbean
Wed Apr 09, 2003 11:08 pm
Forum: MQ2::Development::Feature Discussion
Topic: _SPAWNINFO after 2003/04/10
Replies: 20
Views: 4282

_SPAWNINFO after 2003/04/10

#define DEITY_Agnostic 396 /* spawninfo after 2003-04-11 */ typedef struct _SPAWNINFO { BYTE Unknownn000[8]; // 00 ~ 08 PACTORINFO pActorInfo; // 08 ~ 0C BYTE Unknownn001[4]; // 0C ~ 10 PCHARINFO pCharInfo; // 10 ~ 14 FLOAT ModelHeightOffset; // 14 ~ 18 FLOAT CameraHeightOffset; // 18 ~ 1C CHAR Nam...