Search found 45 matches

by NealThorpayt
Fri May 16, 2003 2:28 pm
Forum: MQ2::Development::Feature Discussion
Topic: 5/15/2003 -- Structures
Replies: 19
Views: 2294

Greetings Constructs, I have verified that there were not changes in the structs as posted by Am. And, I verified that the string pointers moved in the _SPELLLIST struct (PCHAR Name moved from 0x0120 to 0x0124, and the rest followed). However, I am unable to verifiy the new struct information for _S...
by NealThorpayt
Thu May 15, 2003 7:11 pm
Forum: MQ2::Development::Feature Discussion
Topic: I have all eqgame.exe from 2002-10-31 if you need
Replies: 16
Views: 2550

Greetings Constructs, I am the dev wondering about the previous eqgame.exe files. I was looking for a valid eqgame from the time when clsMain existed with a valid offset for same. I know you said you didn't want to private e-mail it. But I would be very aprreciative if you would. Please consider thi...
by NealThorpayt
Thu May 15, 2003 7:03 pm
Forum: MQ2::General
Topic: May 15th Offsets
Replies: 38
Views: 8874

Greetings Constructs,

EQMule, How were you able to find the offset for clsMain when it was generally believed to have been removed?

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by NealThorpayt
Wed May 14, 2003 7:16 pm
Forum: MQ2::General
Topic: May 14th Offsets
Replies: 16
Views: 3405

Greetings Constructs,

I too have the situation where these offsets cause me to hang after selecting a character and trying to enter the game.

I'll look into the offsets.

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by NealThorpayt
Wed May 14, 2003 3:16 pm
Forum: Outdated Macros::Macro Help
Topic: Meming Spells
Replies: 4
Views: 1043

Greetings Constructs, Actually, there was memming functionality in the code. However, this code relies on clsMain and that offset is unknown. It is true that once /click is fixed, you could write a macro to open the spell book, click on a spell, move the mouse to the gems window, and click again. Th...
by NealThorpayt
Wed May 14, 2003 3:14 pm
Forum: Outdated Macros::Macro Help
Topic: $merchant(has, "Water Flask") broken?
Replies: 2
Views: 835

Greetings Constructs,

The current $Merchant code relies on the clsMain offset which is unknown (probably been removed from eqgame at time of new interface). Therfore at this time $merchant will not work.

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by NealThorpayt
Wed Apr 30, 2003 6:26 pm
Forum: MQ2::Development::Feature Discussion
Topic: _CHARINFO struct after 042603
Replies: 13
Views: 1158

Greetings Constructs,

EQMule, could you please post your itemPropertiesStruct struct, as referenced in your _CHARINFO struct.

Thanks.

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by NealThorpayt
Wed Apr 30, 2003 1:46 pm
Forum: MQ2::Development::Feature Discussion
Topic: Old EQGame.EXE with valid offsets for clsMain...
Replies: 2
Views: 821

Old EQGame.EXE with valid offsets for clsMain...

Greetings Constructs, :?: Does anyone have an old EQGame.EXE with valid offsets for clsMain? If so, please zip it up the exe and offsets and send it to me. I want to work on figuring out the new values for clsMain. If you are wondering, I am too new to EQ to have ever had a valid set of offsets for ...
by NealThorpayt
Fri Apr 25, 2003 7:57 pm
Forum: MQ2::General
Topic: Is anyone else having a prob with $char(gem,xxx)
Replies: 7
Views: 1450

Problem only looking up by name...

Greetings Constructs, With the new offsets and structures (after the 26th) the $char(gem,xxx) command works for requesting information about a gem by slot number. :!: However, it will not work for requesting information about a specific gem by name. This is becuase the functionality requires the off...
by NealThorpayt
Thu Apr 24, 2003 8:09 pm
Forum: MQ2::Development::Feature Discussion
Topic: Potential error in MQ's Location routine...
Replies: 2
Views: 783

Greetings Constructs, Well, I would assume that the X axis is the East-West axis and the Y axis is the North-South axis. I don't believe there is any way of telling if the programmers intended the structure locations to be X or Y in that there is no debugging information. So, assuming my axis are co...
by NealThorpayt
Thu Apr 24, 2003 7:28 pm
Forum: MQ2::Development::Feature Discussion
Topic: Changes to Spell handling...
Replies: 3
Views: 926

Number of spells...

Greetings constructs,

Actually, there appear to be only 0x0F46 (3910) spells (including bard songs). However, the code in eqgame.exe checks the spell id against 0x0FA0. If you make the changes that I have posted, it will be able to pass over the extra, blank, spells.

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by NealThorpayt
Thu Apr 24, 2003 7:05 pm
Forum: MQ2::Development::Feature Discussion
Topic: Potential error in MQ's Location routine...
Replies: 2
Views: 783

Potential error in MQ's Location routine...

Greetings Constructs, I have found what appears to be an error in the Location function in EQLib.cpp. The X and Y coordinates are transposed. The line is question is: sprintf(szMsg,"Your Location is %3.2f, %3.2f, %3.2f, and are heading %s.", pChar->Y, pChar->X, pChar->Z, szHeading[Angle]);...
by NealThorpayt
Thu Apr 24, 2003 6:07 pm
Forum: MQ2::Development::Feature Discussion
Topic: _CHARINFO struct after 042603
Replies: 13
Views: 1158

_CHARINFO struct after 042603

Greetings Constructs, Here is what I determined the new _CHARINFO struct to be: #define NUM_BANK_SLOTS 16 typedef struct _CHARINFO { BYTE Unknown0x0000; BYTE Unknown0x0001; CHAR Name[64]; CHAR Lastname[70]; DWORD Unknown0x0088; DWORD Race; DWORD Class; DWORD Gender; DWORD Level; DWORD Exp; DWORD Fac...
by NealThorpayt
Thu Apr 24, 2003 6:00 pm
Forum: MQ2::Development::Feature Discussion
Topic: Changes to Spell handling...
Replies: 3
Views: 926

Changes to Spell handling...

Greetings Constructs, There were some changes to the way the spell list is handled. To get spell functions working again make the following changes. In MQ.h add the following before the _SPELLLIST struct: #define SPELLLIST_STARTOFFSET 0x24 #define TOTAL_SPELL_COUNT 0x0FA0 // # of spells in game In E...
by NealThorpayt
Fri Apr 18, 2003 9:37 pm
Forum: MQ2::Development::Feature Discussion
Topic: Optional change to CharInfo routine...
Replies: 23
Views: 4148

Good work!

Greetings Constructs,

Just wanted to say "GOOD WORK" DKAA. You rock. You really contribute a lot to this project.

KUDOS.

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